You will discover the different textures and how to apply them. In the last course, you will create the lights of a scene and a set of render in Arnold to render your 3D objects and characters, and present them once modeled. You will see what the UVs are, how to deploy them and place them correctly, so that you can finally do the UVs or the mapping of your character. You will start the fifth course by seeing which is the correct pipeline to finish a character in production. You will see the basics of topology for 3D animation, learning the basic tools, the importance of axes and directions. Then you will focus on working the parts and traits of the character, leaving it finished for its production. Then, you will learn to use the brushes to sculpt your first character, in a simple way. You will see and understand the ways of smoothing in 3D, and you will know the basic concepts about topology. Next, you will organize a scene and learn how to clean geometry in Maya. Then, you will perform your first modeling, as well as an asset for a character. ![]() ![]() You will be introduced to two essential menus, Mesh and Edit Mesh . In the second course, you will delve into all the tools necessary to model.
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